Cap'n Crunch "The S. S. Guppy Adventure" for Cap'n Crunch and 14 Four. (2022)
There was a sweepstakes to win a full sized Cap'n Crunch Arcade Cabinet. I was hired to build the art for the game component where users would log their scores to be entered into the contest.
I provided all the concepts and designs for the gameplay elements. I wrote the intro and outro cutscenes and provided storyboards/animatics.
I made all of the UI elements, game art, and animation found within the game. I assisted in level design, and designed the boss encounter. I set-dressed the levels.
This was a marketing promotion with a three-month turnaround. Three "mario-esq auto-scrolling" levels were created with a fourth single screen boss encounter to beat the game. I could dive into the intricacies of whether or not branded micro games are really games. But we already had M.C. Kids. It was dope.
Most importantly, to me, was that I was gifted a chance to work on an official IP that has dominated advertising since its creation, has a dubious video game past, and comes from the people who were the reason I started animating in the first place (Jay Ward Productions, Allan Burns). This was and is CAP'N CRUNCH! Please believe that even though this is a small pixel art promo game, I gave it all my respect and my absolute best effort at the time. I loved every moment of it.
Full Gameplay Run, 2x speed. A single session took about 8 to 12 minutes to complete.