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GARY the Floating Spine Head Rig

I built Gary here over the weekend. Drawn in Procreate, a small detour cutting him up in Aseprite, rigged and animated in Spine. The focus this time was keeping meshes simpler than in past works, cutting corners cutting up images, and getting a better handle on weighting vertex points.

Gary nods and has fear

Gary nods and has fear

The bones activated view. I have the start of a controller. The main Look_Synchro handles almost all of his main animation. There is a secondary Center bone that also angles his face around for more deforming fun.

The bones activated view. I have the start of a controller. The main Look_Synchro handles almost all of his main animation. There is a secondary Center bone that also angles his face around for more deforming fun.

The full Gary package. His mouth, although incomplete, ended up working better than I had hoped with way less detail than I thought he would need.

The full Gary package. His mouth, although incomplete, ended up working better than I had hoped with way less detail than I thought he would need.